| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Naga, Sniper | Threat Value: | 649 | |
| Vehicle Type: | Walker | Offensive Value: | 1,082 | |
| Production Type: | Mass Produced | Defensive Value: | 301 | |
| Cost: | 365,062.50 dinars | Miscellaneous Value: | 562 | |
| Manufacturer: | Republican Heavy Industries | Size: | 8 | |
| Use: | Fire Support | Original Default Size: | 9 | |
| Height: | 6.4 meters | Indv. Lemon Dice: | 3 | |
| Length: | 4.6 meters | Crew: | 2 | |
| Width: | 4.7 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 106mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 15,340 kg | Light Damage: | 23 | |
| Primary Move Mode: | Walker (42 kph) | Heavy Damage: | 46 | |
| Secondary Move Mode: | Ground (72 kph) | Overkill: | 69 | |
| Deployment Range: | 400 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 12 km | Availability Threshhold: | 9 | |
| Powerplant: | Turbine (x2) | Max Number on Field: | 2 | |
| Engine Output: | 910hp (x2) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Laser Cannon | DpRB-2, Snpr |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Automation | Acts as 2 crew | ||
| HEAT Resistant Armor | Add to base armor vs HEAT weapons | ||
| HEP: Desert | - | ||
| Target Designator | Designates targets for guided weapons | ||
| Tool Arm x3 | Cannot punch | ||
| Sniper System | +1 to long and Extreme rolls for 2xLLC |
| Name | Rating | Game Effects |
|---|---|---|
| Large Sensor Profile | Subtract rating from Concealment | |
| Vulnerable to Haywire Effects | Haywire gets 3 rolls on damage tables. |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Naga combat units quickly outpaced conventional air defense units, leaving them vulnerable to attacks from aircraft. Sous-Commandant Harold Dussra, then procurement officer for the Republican Army's Ordinance Corps, requisitioned laser systems meant for Visigoth main battle tanks and had them fitted onto two squadrons of specially rebuilt Nagas. When the technicians were done with their work, a pair of shoulder mounts now displayed symmetrical Obelisk Technologys O-65 8MW laser turrets, each with enough capacitor arrays to fire 30 shots before recharging. A large heatsink, placed behind the turret and cpaacitor housing, ensured that both would remain cool in combat. Enhanced targetting, using advaned "look-to-kill" AI routines, downloaded from a research group in Port Oasis, made it easier ot pick targets and shoot them down, even when the hostile was visible only for a few seconds. Unfortunately, the fire control modules and the capacitors did not have the bulk of a main battle tank to shield them this time and prove quite vulnerable to sudden energy discharges, serving as pathways to other systems. The problem was never resolved, but it was considered a minor flaw (given the small number of weapons that could affect it). To further improve the vehicle, additional layers of ceramite armor were laminated in some of the existing armor panels; new ankle protectors were also installed to further protect the delicate movement system. |